I look at the Independent Games Festival http://www.igf.com/ for interesting ideas. GameJam http://globalgamejam.org/ where people produce games in 24 hours also comes up with some good innovations.
Independent game developers are pushing the boundaries of the types of games. The big studios are feeling a bit stale these days, so they are looking at either buying the smaller independents or finding ways to change how they can make games. After all, if you will spend $50 million in creating a game, you have so much invested in it that you cannot afford to take risks. You endup creating sequels or games connected to movies or existing brands.
I look at the Independent Games Festival http://www.igf.com/ for interesting ideas. GameJam http://globalgamejam.org/ where people produce games in 24 hours also comes up with some good innovations.
Independent game developers are pushing the boundaries of the types of games. The big studios are feeling a bit stale these days, so they are looking at either buying the smaller independents or finding ways to change how they can make games. After all, if you will spend $50 million in creating a game, you have so much invested in it that you cannot afford to take risks. You endup creating sequels or games connected to movies or existing brands.
🙂
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